Full Translation of Sources
Aliano, K. I. (2025). Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games. Routledge.
Babaee, M., Ghaey, Y., Zarghami Hamrah, S. & Nasri, A. (2015). Investigating the Concept of Game According to Gadamer’s Philosophical Hermeneutics and Exploring Its Implications in The Acquisition of Consciousness/Understanding. [Văkavi-e jāygah-e mafhum-e “bāzi” dar hermeneutik-e falsafi-e Gadamer va dalāthāye ān barāye ḥoṣūl-e āgāhi/fahm]. Pazhūhesh-nāmeh-e Mabāni-e Ta‘lim va Tarbiyat, 4(2), 51-68. https://www.doi.org/10.22067/fe.v4i2.23829 (In Persian)
Bagheri, M. & Talimi, R. (2021). The Effects of Gamification on Learning and Retention of Environmental Concepts of Students. [Ta’sir-e gamification (bāzivārsāzi) bar yādgiri va yāddāri-e mafahim-e mohit zist-e dāneshāmuzan]. Āmūzesh-e Moḥit Zist va Tose‘eh-e Pāydār, 9(3), 23-32. https://www.doi.org/10.30473/ee.2021.55399.2273 (In Persian)
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List of Computer Games
Atlus. (2016). Persona 5 [Video game]. Atlus.
BioWare. (2007). Mass Effect [Video game]. Electronic Arts.
CD Projekt Red. (2015). The Witcher 3: Wild Hunt [Video game]. CD Projekt Red.
Croteam. (2014). The Talos Principle [Video game]. Devolver Digital.
Dontnod Entertainment. (2015). Life is Strange [Video game]. Square Enix.
Galactic Cafe. (2013). The Stanley Parable [Video game]. Galactic Cafe.
Irrational Games. (2013). BioShock Infinite [Video game]. 2K Games.
MIT Media Lab. (2007). Scratch [Video game]. MIT Media Lab.
Numinous Games. (2016). That Dragon, Cancer [Video game]. Numinous Games.
Quantic Dream. (2018). Detroit: Become Human [Video game]. Sony Interactive Entertainment.
Skybound Entertainment. (2020). The Walking Dead: Saints & Sinners [Video game]. Skybound Entertainment.
Squad. (2013). Kerbal Space Program [Video game]. Private Division.
Telltale Games. (2012). The Walking Dead [Video game]. Telltale Games.
Thatgamecompany. (2012). Journey [Video game]. Sony Computer Entertainment.
Ubisoft Montreal. (2007). Assassin's Creed [Video game]. Ubisoft.